Non Breaking Space Show № 75: PixelJam — Indie Game Development


Today’s Non Breaking Space Show guest is PixelJam. Based out of Asheville, NC, Miles Tilmann and Rich Grillotti make up the leadership of PixelJam, an indie game development company. Since 2005, they’ve created their own video games mostly in the retro pixelation format that defined the look and feel of 1980s console games such as Gamma Bros., Dino Run, and PotatoMan Seeks The Troof. However, some games have other visual styles like Glorkian Warrior, show they can shed the retro feel and still make an engaging game. They’ve also produced mobile games for late night cable station, Adult Swim, such as Hipster Kickball and Pizza City. 

Topics discussed with PixelJam:

  • 21:20 → Lessons learned in making games over a long time.
  • 30:30 → What’s the baseline for getting coverage for your game?
  • 31:00 → What language are Pixel Jam using for their new games?
  • 33:00 → Any changes in tools used for editing graphics for games?
  • 34:40 → Using Kickstarter and crowdsourcing sites for game development.
  • 40:00 → Find out how many Kickstarter projects Christopher Schmitt has backed.
  • 45:20 → PixelJam’s ideas on building better crowdsourcing apps.
  • 51:00 → Talking through the desperation of crowdfunding campaigns.
  • 53:00 → What’s PixelJam’s next project?

For those in a sacred vow with Brienne of Tarth, Non Break­ing Space Show is still free of charge along with show notes and resources: Non Break­ing Space Show № 75: PixelJam — Indie Game Development

About Christopher Schmitt

The Internet's Christopher Schmitt is an award winning designer, author, and speaker and one of the people behind the web conference team, Environments for Humans. He hosts the Non Breaking Space Show and curates the weekly UX Design Newsletter.

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