Today’s Non Breaking Space Show guest is Sean Vanaman. Sean is a video game designer, writer, and podcast host. He was the co-project leader and lead writer of The Walking Dead,and Puzzle Agent 2. He also wrote the third episode of Tales of Monkey Island, and was the designer of Wallace & Gromit’s Grand Adventures, and the writer of the third episode, Muzzled. He is one of the regular hosts of the Idle Thumbs podcast.
Sean co-founded the new video game company, Campos Santo, and their first game, Firewatch, is an emotional first person adventure game that centers around the character, Henry, a man whose love life is in free fall. He takes a job as fire lookout in the Shoshone National Forest as a way to isolate himself and numb him from his problems. His only contact with the outside world is through a walkie talkie to his supervisor, Deliah, another lookout on a tower many, many miles away. Within the lush, stytlized, and expansive forest they unravel mysteries that could endanger their very lives.
Topics discussed with Sean Vanaman:
3:50 → How should the game be labeled and promoted to potential customers?
5:00 → We decided to market the game like a movie, to promote the story and the world
Today’s Non Breaking Space Show guest is PixelJam. Based out of Asheville, NC, Miles Tilmann and Rich Grillotti make up the leadership of PixelJam, an indie game development company. Since 2005, they’ve created their own video games mostly in the retro pixelation format that defined the look and feel of 1980s console games such as Gamma Bros., Dino Run, and PotatoMan Seeks The Troof. However, some games have other visual styles like Glorkian Warrior, show they can shed the retro feel and still make an engaging game. They’ve also produced mobile games for late night cable station, Adult Swim, such as Hipster Kickball and Pizza City.
Topics discussed with PixelJam:
21:20 → Lessons learned in making games over a long time.
30:30 → What’s the baseline for getting coverage for your game?
31:00 → What language are Pixel Jam using for their new games?
33:00 → Any changes in tools used for editing graphics for games?
34:40 → Using Kickstarter and crowdsourcing sites for game development.
40:00 → Find out how many Kickstarter projects Christopher Schmitt has backed.
45:20 → PixelJam’s ideas on building better crowdsourcing apps.
51:00 → Talking through the desperation of crowdfunding campaigns.
The power of CSS ordering is for visual appearance, not for logical or reordering of the content. I.e., it makes sense to stack things on big screens differently than small screens (shrinking rows from left to right), but it’s still a list of things in the markup (top to bottom)
Today’s Non Breaking Space Show guest is Tammy Everts. Tammy has spent the past two decades obsessed with the many factors that go into creating the best possible user experience. As a senior researcher and evangelist at SOASTA, she researches the technical, business, and human aspects of web & application performance.
Topics discussed with Tammy Everts:
3:00 What was Tammy’s first connection to the web?
Today’s Non Breaking Space Show guest is Arianne Stiles. From Austin, Texas, we talk with Arianne Stiles, ½ of Environments for Humans. Environments for Humans produces over a dozen of virtual front-end and UX design conferences every year as well as the first web builder conference for CSS, CSS Dev Conf, which is coming up this October in San Antonio, Texas.
Topics discussed with Arianne Stiles:
2:45 What’s the difference between online speaking and conference speaking?
10:37 How has double-blind voting helped with talk suggestions at Environments for Humans conferences?
18:00 Overcoming imposter syndrome and talking about your experiences.
23:30 One key thing to have on your website to help a conference organizer.
Today’s Non Breaking Space Show guest is Zell Liew. Zell is a writer, freelance web designer & developer based in Singapore. His down-to-earth articles — especially those recently published on the topic of responsive typography — make it easier to understand for both designers and developers.
Today’s Non Breaking Space Show guest is Allison Wagner. She has worked at Happy Cog as a UX developer for over 6 years, building sites for high-profile clients such as Nintendo, MTV, Harvard, Ben & Jerry’s, and Shopify.
She specializes in architecting custom front-end frameworks designed to scale and integrate. She lives in Philadelphia and enjoys traveling, outdoor running, and #konmarie in her spare time.
Her formal training is in design and advertising. She attended Temple University in Philadelphia, graduating with a BA from the School of Communications.
She started coding her own web designs, and found her true passion to be in development. As she honed her skills, she garnered a sincere appreciation for standards-based development practices, believing whole-heartedly in the importance of an accessible web.